weatherless...................88.12717% hyperoffense..................41.37302% offense.......................34.52430% balance.......................16.49791% rain.......................... 5.90614% sun........................... 4.88776% stall......................... 4.36557% voltturn...................... 4.35040% semistall..................... 3.23920% choice........................ 1.89418% tailwind...................... 1.60310% sunoffense.................... 1.08232% sand.......................... 0.69894% hail.......................... 0.37998% rainoffense................... 0.33236% sandoffense................... 0.27031% monotype...................... 0.25403% rainstall..................... 0.24313% trickroom..................... 0.15493% dragmag....................... 0.09518% hailoffense................... 0.08994% monopoison.................... 0.08066% monowater..................... 0.04852% monodragon.................... 0.03668% monoghost..................... 0.03111% monoelectric.................. 0.02404% gravity....................... 0.02091% sandstall..................... 0.02027% monoice....................... 0.00754% mononormal.................... 0.00622% monopsychic................... 0.00609% monodark...................... 0.00463% monoflying.................... 0.00462% tricksun...................... 0.00404% monofighting.................. 0.00293% monoground.................... 0.00256% tricksand..................... 0.00238% monograss..................... 0.00222% monobug....................... 0.00209% monorock...................... 0.00148% sunstall...................... 0.00122% monofire...................... 0.00103% monosteel..................... 0.00056% hailstall..................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.582) -2.0|##### |#################### -1.5|#################### |############################ -1.0|############################## |##################### -0.5|################# |############## 0.0|########### |########## +0.5|############# |####### +1.0|## |#### +1.5|### |## +2.0|# |## +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.47%