weatherless...................88.23551% hyperoffense..................43.31893% offense.......................33.72355% balance.......................14.91236% rain.......................... 7.64662% stall......................... 5.01912% tailwind...................... 4.70196% voltturn...................... 4.31804% sun........................... 3.28947% semistall..................... 3.02604% choice........................ 1.25160% sunoffense.................... 1.09476% sand.......................... 0.60055% trickroom..................... 0.36554% sandoffense................... 0.33788% dragmag....................... 0.25864% hail.......................... 0.22785% rainstall..................... 0.09938% rainoffense................... 0.09251% hailoffense................... 0.08887% monotype...................... 0.04432% gravity....................... 0.04144% monoghost..................... 0.01962% monowater..................... 0.01642% monopoison.................... 0.00469% monoelectric.................. 0.00222% monodragon.................... 0.00133% tricksun...................... 0.00051% sunstall...................... 0.00010% monosteel..................... 0.00002% mononormal.................... 0.00001% monograss..................... 0.00001% monobug....................... 0.00000% monoice....................... 0.00000% monofire...................... 0.00000% sandstall..................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monorock...................... 0.00000% monopsychic................... 0.00000% hailstall..................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% swagplay...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.630) -2.0|#### |############################## -1.5|################# |################### -1.0|########################## |################# -0.5|############## |############## 0.0|###### |###### +0.5|######### |######## +1.0|## |## +1.5|### |## +2.0|# |### +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.54%