weatherless...................74.55931% offense.......................42.64819% balance.......................33.47332% sand..........................20.40060% hyperoffense..................13.98768% semistall..................... 5.95497% rain.......................... 4.74814% stall......................... 3.93584% voltturn...................... 2.10960% sandoffense................... 2.09034% rainoffense................... 0.61640% sun........................... 0.22825% hail.......................... 0.06589% sandstall..................... 0.06488% hailoffense................... 0.05294% choice........................ 0.02913% monotype...................... 0.00661% trickroom..................... 0.00271% multiweather.................. 0.00219% monowater..................... 0.00205% monoghost..................... 0.00138% monoflying.................... 0.00124% monodragon.................... 0.00122% monobug....................... 0.00051% sunoffense.................... 0.00045% monodark...................... 0.00018% monofairy..................... 0.00003% monopsychic................... 0.00000% monofire...................... 0.00000% monofighting.................. 0.00000% mononormal.................... 0.00000% monoelectric.................. 0.00000% monorock...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monoice....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.021) -2.0| |#### -1.5|### |## -1.0|####### |## -0.5|########### |############################## 0.0|########### |##### +0.5|#### |##################### +1.0|## |##### +1.5|# |#### +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.89%