weatherless...................91.75540% balance.......................54.28012% offense.......................23.11378% semistall..................... 9.68278% hyperoffense.................. 7.90590% voltturn...................... 7.28860% sand.......................... 5.78845% stall......................... 5.01742% sandstall..................... 2.56081% hail.......................... 0.89830% rain.......................... 0.79699% sun........................... 0.76204% trickroom..................... 0.43914% sandoffense................... 0.23250% monotype...................... 0.17246% hailoffense................... 0.16166% monoice....................... 0.16166% sunoffense.................... 0.06899% tricksun...................... 0.06451% choice........................ 0.03807% dragmag....................... 0.00903% monowater..................... 0.00691% monoghost..................... 0.00307% multiweather.................. 0.00118% monoelectric.................. 0.00081% gravity....................... 0.00000% rainoffense................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monodragon.................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.299) | -1.5|# |#### -1.0|### |######### -0.5|### |###### 0.0|### |######## +0.5|############################## |########### +1.0|### |###### +1.5|# | +2.0|## |# +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 1.06%