weatherless...................95.30663% balance.......................73.55571% offense.......................13.65227% hyperoffense.................. 7.28530% voltturn...................... 6.32500% semistall..................... 4.23196% sand.......................... 2.75208% stall......................... 1.27476% sun........................... 0.76369% hail.......................... 0.74543% sandoffense................... 0.45841% rain.......................... 0.43225% monotype...................... 0.36473% hailoffense................... 0.36364% monoice....................... 0.36364% sandstall..................... 0.23129% trickroom..................... 0.02611% dragmag....................... 0.00164% choice........................ 0.00148% monowater..................... 0.00102% sunoffense.................... 0.00029% multiweather.................. 0.00007% monoelectric.................. 0.00007% monoghost..................... 0.00000% tricksun...................... 0.00000% gravity....................... 0.00000% rainoffense................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monodragon.................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.315) | -1.5| |## -1.0|## |## -0.5|# |### 0.0|# |#### +0.5|############################## |#### +1.0|# |# +1.5| | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 1.94%