weatherless...................81.20594% offense.......................47.06954% balance.......................28.79178% hyperoffense..................18.23904% voltturn......................12.99718% sand.......................... 9.92573% semistall..................... 3.72426% hail.......................... 3.44179% sun........................... 3.15435% rain.......................... 2.76862% stall......................... 2.17538% monotype...................... 1.24506% sandoffense................... 0.94918% hailoffense................... 0.77841% trickroom..................... 0.72331% choice........................ 0.61310% multiweather.................. 0.42991% monobug....................... 0.39169% sunoffense.................... 0.38424% rainoffense................... 0.37382% sandstall..................... 0.27552% tricksun...................... 0.19560% monoice....................... 0.14049% monowater..................... 0.13702% mononormal.................... 0.08886% monoelectric.................. 0.08191% tricksand..................... 0.07893% monosteel..................... 0.06652% monograss..................... 0.05808% tailwind...................... 0.05163% monofighting.................. 0.05113% monopoison.................... 0.04716% dragmag....................... 0.04518% monodark...................... 0.04170% monoghost..................... 0.03922% monoflying.................... 0.03922% monodragon.................... 0.03227% monofairy..................... 0.03028% monorock...................... 0.02383% gravity....................... 0.01936% monopsychic................... 0.01886% monoground.................... 0.01738% rainstall..................... 0.01589% monofire...................... 0.01440% allweather.................... 0.01043% hailstall..................... 0.00894% trickhail..................... 0.00695% trickrain..................... 0.00496% sunstall...................... 0.00099% trapper....................... 0.00050% Stalliness (mean: -0.263) -2.0|### |#### -1.5|########### |############## -1.0|######################### |######################### -0.5|########################### |############################## 0.0|############################# |###################### +0.5|################# |########### +1.0|###### |#### +1.5|## |# +2.0|# |# +2.5| | +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.43%