weatherless...................83.43885% offense.......................45.25530% balance.......................29.21859% hyperoffense..................19.54497% voltturn......................15.92595% sand.......................... 9.61041% semistall..................... 3.65915% hail.......................... 3.02512% stall......................... 2.32199% rain.......................... 2.22161% sun........................... 2.01470% sandoffense................... 0.96410% hailoffense................... 0.90259% monotype...................... 0.70508% choice........................ 0.67390% trickroom..................... 0.52402% rainoffense................... 0.31342% multiweather.................. 0.27663% sandstall..................... 0.26486% monobug....................... 0.24796% sunoffense.................... 0.19284% monoice....................... 0.10781% dragmag....................... 0.06315% monowater..................... 0.05800% monograss..................... 0.05025% monosteel..................... 0.04667% tricksun...................... 0.04398% tricksand..................... 0.04190% monodark...................... 0.03578% monoelectric.................. 0.03270% mononormal.................... 0.02499% tailwind...................... 0.02092% monodragon.................... 0.01750% monopoison.................... 0.01713% monofairy..................... 0.01648% monoflying.................... 0.01559% monofighting.................. 0.01500% monoghost..................... 0.01456% monorock...................... 0.01244% allweather.................... 0.00848% trickrain..................... 0.00825% monoground.................... 0.00718% gravity....................... 0.00663% rainstall..................... 0.00434% monopsychic................... 0.00405% monofire...................... 0.00310% trickhail..................... 0.00242% hailstall..................... 0.00095% trapper....................... 0.00001% sunstall...................... 0.00000% Stalliness (mean: -0.271) -2.0|#### |#### -1.5|############ |############### -1.0|######################### |####################### -0.5|######################### |############################## 0.0|############################ |####################### +0.5|################## |########### +1.0|###### |#### +1.5|## |# +2.0|# | +2.5| | +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.42%