weatherless...................90.14695% offense.......................47.74169% balance.......................33.12838% hyperoffense..................14.19954% voltturn...................... 7.76875% sun........................... 4.28461% semistall..................... 3.66203% hail.......................... 3.63496% monotype...................... 2.15004% trickroom..................... 1.51585% sunoffense.................... 1.32637% stall......................... 1.26837% rain.......................... 1.02088% sand.......................... 0.92807% choice........................ 0.55684% monoice....................... 0.41377% mononormal.................... 0.34803% monoelectric.................. 0.32869% monograss..................... 0.32483% hailoffense................... 0.29776% monodark...................... 0.25522% tailwind...................... 0.25135% sandoffense................... 0.24362% rainoffense................... 0.21268% tricksun...................... 0.11601% monopoison.................... 0.10441% monofighting.................. 0.07734% monoflying.................... 0.06187% monoghost..................... 0.05800% monobug....................... 0.05027% monofire...................... 0.05027% monodragon.................... 0.04640% monorock...................... 0.04640% gravity....................... 0.04254% monowater..................... 0.02320% trickhail..................... 0.01547% dragmag....................... 0.01160% multiweather.................. 0.01160% monofairy..................... 0.01160% sandstall..................... 0.00773% monopsychic................... 0.00773% trapper....................... 0.00387% monoground.................... 0.00387% hailstall..................... 0.00387% Stalliness (mean: -0.209) -2.0|## |### -1.5|###### |########### -1.0|################### |########################## -0.5|########################### |############################## 0.0|########################## |######################### +0.5|################# |############# +1.0|######### |### +1.5|# |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%