weatherless...................91.78155% offense.......................44.96580% balance.......................35.26458% hyperoffense..................14.14487% voltturn...................... 9.68967% semistall..................... 4.24643% sun........................... 3.50934% hail.......................... 3.11588% monotype...................... 1.68176% sunoffense.................... 1.66611% trickroom..................... 1.54071% stall......................... 1.37831% sand.......................... 0.94918% rain.......................... 0.65457% choice........................ 0.58406% monoelectric.................. 0.41146% sandoffense................... 0.37157% hailoffense................... 0.32834% monoice....................... 0.31281% monodark...................... 0.23403% rainoffense................... 0.21588% tailwind...................... 0.19733% monopoison.................... 0.15401% mononormal.................... 0.13443% monograss..................... 0.11742% monofighting.................. 0.09822% tricksun...................... 0.09649% monodragon.................... 0.07111% monoghost..................... 0.06256% monoflying.................... 0.03014% monorock...................... 0.02574% monobug....................... 0.02226% gravity....................... 0.01747% monofire...................... 0.01461% trickhail..................... 0.01168% monowater..................... 0.01012% multiweather.................. 0.00845% monofairy..................... 0.00570% monopsychic................... 0.00559% sandstall..................... 0.00456% hailstall..................... 0.00344% monoground.................... 0.00219% dragmag....................... 0.00183% trapper....................... 0.00107% Stalliness (mean: -0.176) -2.0|## |### -1.5|####### |########### -1.0|#################### |########################## -0.5|########################### |############################## 0.0|########################### |############################ +0.5|################### |############### +1.0|########### |### +1.5|## |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.43%