weatherless...................92.55663% offense.......................39.88976% balance.......................38.48818% hyperoffense..................15.68958% voltturn......................12.40148% semistall..................... 4.07941% sun........................... 4.01481% sunoffense.................... 2.58319% hail.......................... 2.03153% stall......................... 1.85307% trickroom..................... 1.30578% monotype...................... 1.22583% choice........................ 1.02445% sand.......................... 0.76860% rain.......................... 0.62843% monoelectric.................. 0.40034% monopoison.................... 0.32082% hailoffense................... 0.31462% sandoffense................... 0.20371% tricksun...................... 0.17988% monofighting.................. 0.17311% monodragon.................... 0.15707% tailwind...................... 0.14898% rainoffense................... 0.10326% monoice....................... 0.09211% monodark...................... 0.03273% monoghost..................... 0.03211% monograss..................... 0.00989% mononormal.................... 0.00326% monoflying.................... 0.00167% monofire...................... 0.00136% monorock...................... 0.00113% monobug....................... 0.00064% monopsychic................... 0.00027% monowater..................... 0.00005% monoground.................... 0.00005% gravity....................... 0.00001% trapper....................... 0.00001% dragmag....................... 0.00000% sandstall..................... 0.00000% multiweather.................. 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.156) -2.0|#### |### -1.5|######### |############## -1.0|################# |########################### -0.5|######################## |########################## 0.0|############################ |############################## +0.5|####################### |#################### +1.0|########### |### +1.5|## |### +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.41%