sand..........................59.51279% weatherless...................39.34914% semistall.....................28.02216% balance.......................22.37004% offense.......................21.90252% stall.........................21.05325% sandstall.....................16.34740% hyperoffense.................. 6.65203% batonpass..................... 5.58974% sandoffense................... 3.49751% dragmag....................... 0.99448% rain.......................... 0.82747% sun........................... 0.31397% rainoffense................... 0.22198% trapper....................... 0.17607% rainstall..................... 0.16448% monotype...................... 0.11389% monopsychic................... 0.10094% sunoffense.................... 0.07606% choice........................ 0.06863% monofighting.................. 0.00763% voltturn...................... 0.00355% multiweather.................. 0.00337% monowater..................... 0.00183% mononormal.................... 0.00144% monorock...................... 0.00140% monobug....................... 0.00056% monograss..................... 0.00042% monosteel..................... 0.00010% monoground.................... 0.00008% monodark...................... 0.00007% monoice....................... 0.00007% monofire...................... 0.00003% monoghost..................... 0.00002% monopoison.................... 0.00000% monoflying.................... 0.00000% hail.......................... 0.00000% monodragon.................... 0.00000% sunstall...................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.665) |# -1.5|# |####### -1.0|######### |######### -0.5|################ |########## 0.0|######### |###### +0.5|################ |########## +1.0|######### |#################### +1.5|############################## |########################### +2.0|########## | +2.5| | more negative = more offensive, more positive = more stall one # = 0.53%