weatherless...................47.83221% sand..........................47.50090% offense.......................39.78026% hyperoffense..................32.41527% balance.......................17.15604% sandoffense...................14.81572% stall......................... 5.79048% semistall..................... 4.85795% sandstall..................... 3.96194% rain.......................... 2.97066% hail.......................... 1.79838% voltturn...................... 1.61103% dragmag....................... 1.59991% rainoffense................... 1.31359% choice........................ 1.12782% monotype...................... 0.85103% multiweather.................. 0.47844% hailstall..................... 0.38900% sun........................... 0.38106% trickroom..................... 0.30961% batonpass..................... 0.19688% monopoison.................... 0.17889% monosteel..................... 0.16512% monowater..................... 0.13760% monofighting.................. 0.13390% sunoffense.................... 0.11696% hailoffense................... 0.07357% trapper....................... 0.06139% tricksand..................... 0.05504% monoflying.................... 0.04975% monobug....................... 0.04763% mononormal.................... 0.03758% gravity....................... 0.03017% monoelectric.................. 0.02752% monoice....................... 0.02593% monopsychic................... 0.02276% monofire...................... 0.02117% monorock...................... 0.01799% monograss..................... 0.01694% monodark...................... 0.01270% monoground.................... 0.00741% monoghost..................... 0.00582% monodragon.................... 0.00265% monofairy..................... 0.00212% tailwind...................... 0.00159% tricksun...................... 0.00053% trickhail..................... 0.00053% Stalliness (mean: -0.425) -2.0|###### |######### -1.5|################## |############################# -1.0|############################## |############################# -0.5|###################### |################## 0.0|################ |############ +0.5|######## |######### +1.0|###### |#### +1.5|#### |#### +2.0|##### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.43%