sand..........................51.06375% weatherless...................44.81331% offense.......................38.32858% hyperoffense..................35.29401% sandoffense...................16.65633% balance.......................14.86184% stall......................... 6.42125% semistall..................... 5.09433% sandstall..................... 4.44202% rain.......................... 2.50009% hail.......................... 2.00270% dragmag....................... 1.75578% voltturn...................... 1.58093% choice........................ 1.22088% rainoffense................... 1.15547% hailstall..................... 0.57872% multiweather.................. 0.55520% trickroom..................... 0.20704% monotype...................... 0.20053% sun........................... 0.17633% sunoffense.................... 0.10888% hailoffense................... 0.09271% monofighting.................. 0.05595% tricksand..................... 0.05293% monosteel..................... 0.03932% gravity....................... 0.03443% monowater..................... 0.02978% batonpass..................... 0.02348% monobug....................... 0.02116% mononormal.................... 0.01076% monopsychic................... 0.00900% monoflying.................... 0.00895% monoice....................... 0.00678% monofire...................... 0.00505% monograss..................... 0.00409% trapper....................... 0.00366% monoelectric.................. 0.00347% monopoison.................... 0.00336% monorock...................... 0.00319% monoghost..................... 0.00227% monodark...................... 0.00153% monoground.................... 0.00098% tailwind...................... 0.00053% monodragon.................... 0.00049% monofairy..................... 0.00030% tricksun...................... 0.00007% trickhail..................... 0.00002% Stalliness (mean: -0.457) -2.0|###### |########## -1.5|#################### |############################## -1.0|############################# |############################ -0.5|#################### |################ 0.0|############### |######### +0.5|####### |######## +1.0|###### |#### +1.5|#### |#### +2.0|###### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.45%