sand..........................53.70219% weatherless...................43.87355% hyperoffense..................36.95961% offense.......................36.01040% sandoffense...................18.07804% balance.......................14.87925% stall......................... 6.30657% semistall..................... 5.84417% sandstall..................... 5.03563% dragmag....................... 1.54413% choice........................ 1.51891% rain.......................... 1.50973% voltturn...................... 1.38773% hail.......................... 1.34346% rainoffense................... 0.80116% multiweather.................. 0.45920% hailstall..................... 0.25941% hailoffense................... 0.13696% trickroom..................... 0.10457% monotype...................... 0.07678% gravity....................... 0.04932% batonpass..................... 0.03783% tricksand..................... 0.03311% monofighting.................. 0.03291% sun........................... 0.03028% sunoffense.................... 0.02253% monosteel..................... 0.02162% monowater..................... 0.00906% monobug....................... 0.00407% monopsychic................... 0.00348% monofire...................... 0.00212% monoice....................... 0.00138% monoflying.................... 0.00085% monograss..................... 0.00063% mononormal.................... 0.00039% monoelectric.................. 0.00022% trapper....................... 0.00018% monopoison.................... 0.00003% monorock...................... 0.00002% monodark...................... 0.00000% tailwind...................... 0.00000% monodragon.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% Stalliness (mean: -0.450) -2.0|###### |########## -1.5|###################### |############################## -1.0|############################## |######################## -0.5|#################### |############## 0.0|################ |######## +0.5|####### |######### +1.0|###### |##### +1.5|##### |#### +2.0|###### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.45%