sand..........................55.56687% weatherless...................42.82139% hyperoffense..................35.63952% offense.......................29.90269% sandoffense...................15.38847% balance.......................14.72971% semistall.....................10.07924% stall......................... 9.64884% sandstall..................... 8.56278% dragmag....................... 1.73017% choice........................ 1.62907% voltturn...................... 1.12371% rain.......................... 1.07295% rainoffense................... 0.83531% hail.......................... 0.69809% hailoffense................... 0.16402% multiweather.................. 0.15989% gravity....................... 0.12787% hailstall..................... 0.12128% trickroom..................... 0.03722% monotype...................... 0.02212% monofighting.................. 0.01735% batonpass..................... 0.00293% monowater..................... 0.00243% tricksand..................... 0.00100% monosteel..................... 0.00086% monopsychic................... 0.00082% sun........................... 0.00060% sunoffense.................... 0.00041% monoice....................... 0.00033% monobug....................... 0.00017% monoflying.................... 0.00013% monoelectric.................. 0.00002% monofire...................... 0.00000% trapper....................... 0.00000% mononormal.................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% monograss..................... 0.00000% monodark...................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% monoground.................... 0.00000% trickhail..................... 0.00000% monoghost..................... 0.00000% tailwind...................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.259) -2.0|##### |###### -1.5|########################## |######################### -1.0|############################## |#################### -0.5|############### |########### 0.0|##################### |##### +0.5|##### |############# +1.0|######## |######### +1.5|######### |####### +2.0|######### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.44%