weatherless...................49.33790% offense.......................35.00808% balance.......................33.58981% sand..........................27.06891% hyperoffense..................20.52148% rain..........................15.82045% semistall..................... 6.54381% voltturn...................... 4.96515% hail.......................... 4.94706% stall......................... 4.33681% sun........................... 4.03893% choice........................ 2.05625% dragmag....................... 1.96700% monotype...................... 1.70771% trickroom..................... 1.17465% sandstall..................... 1.16621% multiweather.................. 1.13124% sandoffense................... 1.10471% rainoffense................... 1.02511% hailoffense................... 0.89727% hailstall..................... 0.80079% rainstall..................... 0.66210% sunoffense.................... 0.41969% monowater..................... 0.34251% sunstall...................... 0.33286% tailwind...................... 0.25567% monosteel..................... 0.15558% monofighting.................. 0.14110% monorock...................... 0.13749% tricksand..................... 0.11698% monograss..................... 0.11578% monoice....................... 0.11337% monodragon.................... 0.10130% mononormal.................... 0.10130% monopoison.................... 0.08080% monoghost..................... 0.07960% monopsychic................... 0.07718% monodark...................... 0.06995% monofire...................... 0.06512% monobug....................... 0.05548% trickrain..................... 0.04703% monoflying.................... 0.04462% batonpass..................... 0.04221% monoelectric.................. 0.03739% monoground.................... 0.03256% gravity....................... 0.02774% allweather.................... 0.01206% monofairy..................... 0.00844% trapper....................... 0.00603% tricksun...................... 0.00121% Stalliness (mean: -0.142) -2.0|########### |####### -1.5|########## |################# -1.0|################# |################### -0.5|####################### |######################### 0.0|############################## |####################### +0.5|###################### |#################### +1.0|############ |###### +1.5|##### |### +2.0|### |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.39%