weatherless...................45.06391% balance.......................33.13528% offense.......................32.82913% sand..........................30.67221% hyperoffense..................23.42820% rain..........................17.18711% semistall..................... 6.25146% hail.......................... 4.74447% voltturn...................... 4.61439% stall......................... 4.35594% sun........................... 3.17188% choice........................ 2.22484% dragmag....................... 2.18312% sandoffense................... 1.32115% sandstall..................... 1.22144% rainoffense................... 1.17189% hailoffense................... 1.14445% trickroom..................... 1.14232% monotype...................... 1.06076% multiweather.................. 0.77318% rainstall..................... 0.75758% hailstall..................... 0.74744% monowater..................... 0.44953% sunstall...................... 0.43059% tailwind...................... 0.30242% sunoffense.................... 0.12989% monorock...................... 0.12717% monofighting.................. 0.11217% monodragon.................... 0.10913% tricksand..................... 0.10370% batonpass..................... 0.06953% monoice....................... 0.04574% monograss..................... 0.04536% monopsychic................... 0.03738% gravity....................... 0.03416% monofire...................... 0.02961% monosteel..................... 0.02715% monobug....................... 0.01913% monoghost..................... 0.01509% monopoison.................... 0.01208% trickrain..................... 0.01154% monoflying.................... 0.01085% monodark...................... 0.01062% mononormal.................... 0.00768% monoelectric.................. 0.00536% allweather.................... 0.00486% monofairy..................... 0.00416% monoground.................... 0.00224% tricksun...................... 0.00175% trapper....................... 0.00131% Stalliness (mean: -0.187) -2.0|############## |######### -1.5|########### |################# -1.0|################ |################# -0.5|################### |###################### 0.0|############################## |###################### +0.5|################### |##################### +1.0|########### |###### +1.5|#### |### +2.0|## |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%