weatherless...................37.11790% sand..........................34.67035% offense.......................31.81174% balance.......................31.80644% hyperoffense..................25.15002% rain..........................19.45270% hail.......................... 6.15176% semistall..................... 6.09295% voltturn...................... 5.26720% stall......................... 5.13885% sun........................... 3.12817% choice........................ 3.04582% dragmag....................... 1.81026% sandoffense................... 1.64778% rainoffense................... 1.62182% hailoffense................... 1.56131% sandstall..................... 1.38403% rainstall..................... 0.94576% sunstall...................... 0.81366% hailstall..................... 0.66927% multiweather.................. 0.51572% tailwind...................... 0.51143% monotype...................... 0.40056% trickroom..................... 0.32184% monofighting.................. 0.27112% batonpass..................... 0.10912% gravity....................... 0.09005% monodragon.................... 0.03887% monorock...................... 0.03268% sunoffense.................... 0.02890% monopsychic................... 0.02005% monowater..................... 0.01229% trickrain..................... 0.00919% monoice....................... 0.00602% monofire...................... 0.00588% monoflying.................... 0.00557% tricksand..................... 0.00453% monobug....................... 0.00275% monosteel..................... 0.00243% monopoison.................... 0.00155% tricksun...................... 0.00096% monograss..................... 0.00081% allweather.................... 0.00048% monodark...................... 0.00046% mononormal.................... 0.00018% trapper....................... 0.00004% monoghost..................... 0.00002% monoground.................... 0.00000% monoelectric.................. 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.187) -2.0|############ |######### -1.5|############## |################ -1.0|################# |################## -0.5|################ |################### 0.0|############################## |################### +0.5|################## |##################### +1.0|########### |##### +1.5|##### |### +2.0|## |### +2.5|# |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.41%