sand..........................38.86579% balance.......................31.12732% offense.......................31.06207% weatherless...................29.17642% hyperoffense..................23.39179% rain..........................22.45157% stall......................... 7.25108% semistall..................... 7.16773% hail.......................... 7.03506% voltturn...................... 4.59512% sun........................... 2.79920% sandstall..................... 2.11379% rainstall..................... 2.02993% sunstall...................... 1.75407% choice........................ 1.72072% hailoffense................... 1.37804% dragmag....................... 1.03764% rainoffense................... 0.69141% sandoffense................... 0.57672% multiweather.................. 0.32768% hailstall..................... 0.29745% tailwind...................... 0.23974% monotype...................... 0.17730% trickroom..................... 0.17198% monofighting.................. 0.12369% gravity....................... 0.11852% batonpass..................... 0.04082% monodragon.................... 0.01722% monopsychic................... 0.01573% sunoffense.................... 0.01218% monowater..................... 0.01209% trickrain..................... 0.00584% tricksand..................... 0.00244% monorock...................... 0.00204% monoice....................... 0.00199% monobug....................... 0.00194% monoflying.................... 0.00144% monofire...................... 0.00074% monosteel..................... 0.00018% monopoison.................... 0.00017% monograss..................... 0.00005% allweather.................... 0.00005% tricksun...................... 0.00004% mononormal.................... 0.00001% monodark...................... 0.00001% trapper....................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.079) -2.0|########### |######### -1.5|########## |########### -1.0|####################### |################# -0.5|################# |################## 0.0|############################## |################ +0.5|############### |######################## +1.0|######### |##### +1.5|######## |#### +2.0|### |#### +2.5|# |##### +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%