offense.......................51.57940% rain..........................46.85687% sun...........................36.27528% balance.......................23.24816% hyperoffense..................13.93243% weatherless...................12.86252% sand..........................12.00815% multiweather.................. 8.41041% semistall..................... 6.96426% rainoffense................... 5.78461% stall......................... 4.27575% sunoffense.................... 3.62518% rainstall..................... 2.94325% choice........................ 0.62706% hail.......................... 0.61922% dragmag....................... 0.59570% sandoffense................... 0.58395% monotype...................... 0.51732% sunstall...................... 0.40367% sandstall..................... 0.35272% batonpass..................... 0.35272% voltturn...................... 0.27434% trickroom..................... 0.14893% tricksun...................... 0.12541% monowater..................... 0.10190% monofire...................... 0.09014% monoflying.................... 0.05879% monobug....................... 0.05487% monorock...................... 0.04703% monograss..................... 0.04703% monoice....................... 0.04311% tailwind...................... 0.04311% monodragon.................... 0.03135% monodark...................... 0.03135% monosteel..................... 0.01960% monofighting.................. 0.01960% mononormal.................... 0.01960% monoghost..................... 0.01568% monopsychic................... 0.01568% hailstall..................... 0.01176% monoground.................... 0.00392% monoelectric.................. 0.00392% hailoffense................... 0.00392% monofairy..................... 0.00392% Stalliness (mean: -0.174) |## -1.5|#### |############# -1.0|######################## |############################## -0.5|############################ |##################### 0.0|#################### |############ +0.5|######### |######### +1.0|############ |##### +1.5|#### |### +2.0|# |### +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.50%