weatherless...................68.93939% offense.......................50.18939% balance.......................39.35185% sun...........................11.27946% sand..........................10.50084% rain.......................... 8.41751% hyperoffense.................. 5.74495% tailwind...................... 5.63973% semistall..................... 3.74579% trickroom..................... 1.87290% hail.......................... 1.45202% voltturn...................... 1.07323% stall......................... 0.96801% dragmag....................... 0.90488% choice........................ 0.69444% multiweather.................. 0.58923% monotype...................... 0.54714% trickhail..................... 0.48401% sunoffense.................... 0.33670% rainstall..................... 0.27357% tricksand..................... 0.21044% batonpass..................... 0.14731% monofire...................... 0.14731% sandoffense................... 0.14731% monoflying.................... 0.10522% hailoffense................... 0.10522% monowater..................... 0.10522% gravity....................... 0.06313% monofighting.................. 0.04209% monograss..................... 0.04209% monopoison.................... 0.02104% monoghost..................... 0.02104% sandstall..................... 0.02104% monorock...................... 0.02104% mononormal.................... 0.02104% monofairy..................... 0.02104% rainoffense................... 0.02104% Stalliness (mean: -0.064) -1.5|## |#### -1.0|########### |################### -0.5|################### |######################### 0.0|############################## |###################### +0.5|################# |########### +1.0|###### |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.58%