weatherless...................70.10969% offense.......................50.61322% balance.......................40.33917% sand..........................10.81650% sun...........................10.70498% rain.......................... 7.12607% tailwind...................... 6.86552% hyperoffense.................. 6.20387% semistall..................... 2.39635% trickroom..................... 1.94786% hail.......................... 1.53484% voltturn...................... 1.22914% choice........................ 0.95791% dragmag....................... 0.92170% trickhail..................... 0.61009% stall......................... 0.44739% monotype...................... 0.35913% multiweather.................. 0.29209% sunoffense.................... 0.22214% tricksand..................... 0.16504% sandoffense................... 0.12930% batonpass..................... 0.11515% rainstall..................... 0.11276% monoflying.................... 0.10736% monofire...................... 0.10478% gravity....................... 0.08949% hailoffense................... 0.08024% monowater..................... 0.04415% rainoffense................... 0.02939% monograss..................... 0.02495% monorock...................... 0.02272% monoghost..................... 0.01613% monofighting.................. 0.01577% mononormal.................... 0.01149% monofairy..................... 0.01144% sandstall..................... 0.00682% monopoison.................... 0.00033% Stalliness (mean: -0.086) -1.5|## |#### -1.0|############# |################ -0.5|################## |####################### 0.0|############################## |######################## +0.5|################# |########## +1.0|##### |## +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.60%