weatherless...................80.54854% balance.......................37.64352% offense.......................33.86032% hyperoffense..................13.34085% sand..........................13.11837% semistall..................... 8.28679% stall......................... 6.86852% sun........................... 5.14344% voltturn...................... 4.53955% rain.......................... 2.08366% multiweather.................. 1.13028% sandoffense................... 0.87231% monotype...................... 0.66481% sunoffense.................... 0.59602% sandstall..................... 0.57955% dragmag....................... 0.47103% trickroom..................... 0.31565% hail.......................... 0.25048% rainoffense................... 0.18989% choice........................ 0.15680% monobug....................... 0.11302% tailwind...................... 0.10093% monopsychic................... 0.09720% rainstall..................... 0.08425% sunstall...................... 0.07279% monowater..................... 0.06625% hailstall..................... 0.05983% monosteel..................... 0.04648% monofire...................... 0.04240% monopoison.................... 0.04225% monoflying.................... 0.03890% monoice....................... 0.03358% monoground.................... 0.03213% monodark...................... 0.03122% mononormal.................... 0.02791% monofairy..................... 0.02532% monograss..................... 0.02011% monoghost..................... 0.01696% monorock...................... 0.01502% monodragon.................... 0.01478% monoelectric.................. 0.01137% monofighting.................. 0.00927% tricksand..................... 0.00850% gravity....................... 0.00475% hailoffense................... 0.00154% trickrain..................... 0.00107% trickhail..................... 0.00102% allweather.................... 0.00022% fear.......................... 0.00005% Stalliness (mean: 0.063) -2.0|##### |###### -1.5|###### |######### -1.0|############# |################# -0.5|#################### |######################## 0.0|########################### |############################## +0.5|######################## |################# +1.0|############ |######### +1.5|####### |#### +2.0|##### |## +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%