weatherless...................81.61178% balance.......................37.65740% offense.......................30.14239% sand..........................13.25765% hyperoffense..................12.85280% semistall.....................10.15650% stall......................... 9.19091% voltturn...................... 4.71753% sun........................... 4.09811% rain.......................... 1.92935% multiweather.................. 0.97345% sandstall..................... 0.75308% sandoffense................... 0.74578% dragmag....................... 0.42954% trickroom..................... 0.27728% rainoffense................... 0.18576% sunoffense.................... 0.18109% choice........................ 0.12220% sunstall...................... 0.10891% hail.......................... 0.09969% monotype...................... 0.07638% tailwind...................... 0.03622% hailstall..................... 0.02918% monodark...................... 0.01660% monobug....................... 0.00899% monoice....................... 0.00761% gravity....................... 0.00679% mononormal.................... 0.00581% monosteel..................... 0.00497% monopoison.................... 0.00482% monoflying.................... 0.00457% monofire...................... 0.00450% rainstall..................... 0.00422% monofairy..................... 0.00360% monodragon.................... 0.00296% monograss..................... 0.00267% monoelectric.................. 0.00238% monoground.................... 0.00213% monofighting.................. 0.00190% monowater..................... 0.00137% monoghost..................... 0.00103% tricksand..................... 0.00042% monopsychic................... 0.00029% monorock...................... 0.00021% hailoffense................... 0.00002% trickhail..................... 0.00001% allweather.................... 0.00000% fear.......................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.153) -2.0|####### |##### -1.5|###### |######### -1.0|########### |################ -0.5|################ |################### 0.0|########################## |############################## +0.5|####################### |############### +1.0|############## |########## +1.5|######### |##### +2.0|####### |### +2.5|## |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%