weatherless...................81.63910% balance.......................31.90619% offense.......................31.25328% stall.........................13.36455% hyperoffense..................12.52324% sand..........................12.35022% semistall.....................10.95273% voltturn...................... 4.59445% rain.......................... 3.88242% sun........................... 3.55832% multiweather.................. 1.51654% sandstall..................... 0.63020% sandoffense................... 0.34447% trickroom..................... 0.30586% dragmag....................... 0.27472% sunstall...................... 0.26164% rainoffense................... 0.10934% choice........................ 0.10068% hail.......................... 0.08833% sunoffense.................... 0.05643% tailwind...................... 0.05518% hailstall..................... 0.02992% monotype...................... 0.01221% monodark...................... 0.00688% monoice....................... 0.00166% monobug....................... 0.00128% gravity....................... 0.00075% monofairy..................... 0.00047% monosteel..................... 0.00042% monofire...................... 0.00040% monoground.................... 0.00024% monograss..................... 0.00021% monopoison.................... 0.00019% monodragon.................... 0.00011% mononormal.................... 0.00009% monowater..................... 0.00009% monoflying.................... 0.00008% monoelectric.................. 0.00005% monofighting.................. 0.00002% tricksand..................... 0.00001% monoghost..................... 0.00001% monopsychic................... 0.00001% rainstall..................... 0.00000% allweather.................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% hailoffense................... 0.00000% fear.......................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.255) -2.0|#### |###### -1.5|#### |############ -1.0|################## |############## -0.5|################# |################## 0.0|########################## |############################## +0.5|##################### |############# +1.0|########## |########## +1.5|############## |##### +2.0|########## |#### +2.5|###### |###### +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%