weatherless...................75.96658% offense.......................44.63206% balance.......................30.91022% hyperoffense..................12.10860% voltturn......................11.20283% sand.......................... 9.13942% rain.......................... 6.89269% sun........................... 6.84504% stall......................... 6.45024% semistall..................... 5.89888% hail.......................... 2.52718% monotype...................... 2.49995% trickroom..................... 1.93044% multiweather.................. 1.25837% sandstall..................... 0.86947% sandoffense................... 0.54728% sunoffense.................... 0.42611% choice........................ 0.41794% monowater..................... 0.40796% monobug....................... 0.36576% dragmag....................... 0.31629% hailoffense................... 0.30450% rainoffense................... 0.29724% monoice....................... 0.18288% monofire...................... 0.16609% monofighting.................. 0.16291% mononormal.................... 0.15157% monodark...................... 0.15021% monopoison.................... 0.14113% tailwind...................... 0.12752% monopsychic................... 0.12026% monoelectric.................. 0.10256% monorock...................... 0.09666% monograss..................... 0.09439% monofairy..................... 0.08713% monoflying.................... 0.08168% sunstall...................... 0.07896% monodragon.................... 0.07805% monosteel..................... 0.07170% monoghost..................... 0.06217% monoground.................... 0.05037% tricksun...................... 0.04220% rainstall..................... 0.03676% allweather.................... 0.03222% trickrain..................... 0.02904% trickhail..................... 0.02042% hailstall..................... 0.01997% tricksand..................... 0.01770% gravity....................... 0.01452% trapper....................... 0.00318% Stalliness (mean: -0.004) |### -1.5|####### |########## -1.0|################ |####################### -0.5|############################ |############################## 0.0|######################### |######################### +0.5|################# |############ +1.0|######### |##### +1.5|###### |### +2.0|## |## +2.5|# |## +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.43%