weatherless...................77.03309% offense.......................44.09439% balance.......................30.31885% voltturn......................14.13772% hyperoffense..................11.02397% sand.......................... 9.28436% stall......................... 8.31513% rain.......................... 6.73358% semistall..................... 6.24766% sun........................... 6.15480% trickroom..................... 2.10544% hail.......................... 2.04776% multiweather.................. 1.20412% monotype...................... 1.19661% sandstall..................... 1.15734% sandoffense................... 0.40910% choice........................ 0.39163% dragmag....................... 0.38789% hailoffense................... 0.32666% monowater..................... 0.30248% sunoffense.................... 0.18181% monobug....................... 0.14815% rainoffense................... 0.13630% monoice....................... 0.13591% monopsychic................... 0.09246% tailwind...................... 0.09245% sunstall...................... 0.09006% monofire...................... 0.07451% monoelectric.................. 0.07096% monopoison.................... 0.06706% mononormal.................... 0.05234% monodark...................... 0.05084% monoground.................... 0.03840% tricksun...................... 0.03780% monosteel..................... 0.03502% hailstall..................... 0.03199% monofairy..................... 0.03118% monoflying.................... 0.02674% rainstall..................... 0.02611% trickhail..................... 0.02328% monorock...................... 0.02236% trickrain..................... 0.02132% monofighting.................. 0.02003% gravity....................... 0.01938% tricksand..................... 0.01833% monograss..................... 0.01742% monoghost..................... 0.01607% allweather.................... 0.01455% monodragon.................... 0.01030% trapper....................... 0.00200% Stalliness (mean: 0.065) |### -1.5|###### |######### -1.0|############## |##################### -0.5|############################ |############################## 0.0|####################### |######################## +0.5|################ |############ +1.0|######## |##### +1.5|###### |### +2.0|### |### +2.5|# |### +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.45%