weatherless...................79.29304% offense.......................42.66941% balance.......................27.71600% voltturn......................15.61580% stall.........................11.33644% hyperoffense..................11.27351% sand.......................... 9.72841% semistall..................... 7.00465% rain.......................... 6.04901% sun........................... 4.75033% sandstall..................... 2.07553% trickroom..................... 1.56453% hail.......................... 1.14595% multiweather.................. 0.96536% monotype...................... 0.61707% dragmag....................... 0.46617% monowater..................... 0.33359% sandoffense................... 0.24361% hailoffense................... 0.20813% choice........................ 0.17019% tailwind...................... 0.15372% rainoffense................... 0.08928% monopsychic................... 0.08066% hailstall..................... 0.07804% monobug....................... 0.06779% sunoffense.................... 0.06639% gravity....................... 0.04798% sunstall...................... 0.03879% monoice....................... 0.03807% monofire...................... 0.03656% trickhail..................... 0.02552% tricksun...................... 0.02251% tricksand..................... 0.02247% mononormal.................... 0.01508% rainstall..................... 0.01279% monofairy..................... 0.01089% monosteel..................... 0.00900% monoghost..................... 0.00642% monoelectric.................. 0.00608% monorock...................... 0.00415% trickrain..................... 0.00190% monopoison.................... 0.00188% monodark...................... 0.00177% monodragon.................... 0.00170% monoflying.................... 0.00147% monoground.................... 0.00104% monograss..................... 0.00078% monofighting.................. 0.00021% trapper....................... 0.00004% allweather.................... 0.00003% Stalliness (mean: 0.149) |### -1.5|####### |######### -1.0|############ |################### -0.5|########################### |############################## 0.0|##################### |##################### +0.5|############# |########## +1.0|####### |##### +1.5|######## |#### +2.0|#### |### +2.5|# |##### +3.0|## |## +3.5|# more negative = more offensive, more positive = more stall one # = 0.46%