weatherless...................78.08945% offense.......................40.66684% balance.......................23.56139% stall.........................17.73180% sand..........................12.93392% voltturn......................12.17928% semistall.....................11.21080% hyperoffense.................. 6.82917% rain.......................... 5.11111% sandstall..................... 5.06117% sun........................... 3.62254% hail.......................... 0.71083% trickroom..................... 0.67754% tailwind...................... 0.48371% multiweather.................. 0.46730% dragmag....................... 0.36655% monotype...................... 0.21398% monowater..................... 0.14051% hailstall..................... 0.13491% sandoffense................... 0.09897% hailoffense................... 0.08997% monofire...................... 0.04308% trickhail..................... 0.03959% sunstall...................... 0.03519% rainoffense................... 0.03393% choice........................ 0.03129% sunoffense.................... 0.02229% monobug....................... 0.01286% tricksun...................... 0.00904% gravity....................... 0.00809% rainstall..................... 0.00607% monofairy..................... 0.00489% mononormal.................... 0.00454% monopsychic................... 0.00249% monoice....................... 0.00231% tricksand..................... 0.00216% monodragon.................... 0.00170% monoelectric.................. 0.00049% monosteel..................... 0.00030% monopoison.................... 0.00027% monodark...................... 0.00024% monograss..................... 0.00014% trickrain..................... 0.00010% monoground.................... 0.00007% monoflying.................... 0.00004% monoghost..................... 0.00003% monorock...................... 0.00002% monofighting.................. 0.00001% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.421) |## -1.5|### |##### -1.0|######## |############# -0.5|####################### |############################## 0.0|################# |############# +0.5|############ |######### +1.0|###### |####### +1.5|############# |####### +2.0|##### |#### +2.5|## |######## +3.0|## |#### +3.5|# more negative = more offensive, more positive = more stall one # = 0.51%