offense.......................60.58724% weatherless...................57.79708% balance.......................30.77481% sun...........................20.42695% rain..........................12.15226% hail.......................... 7.62685% trickroom..................... 7.13211% sand.......................... 6.34350% multiweather.................. 4.31534% tricksun...................... 3.57427% semistall..................... 3.57268% hyperoffense.................. 3.31641% voltturn...................... 3.29884% stall......................... 1.74886% tailwind...................... 1.37524% monotype...................... 0.90198% sunoffense.................... 0.55562% monoice....................... 0.19106% monofairy..................... 0.16100% batonpass..................... 0.14201% monobug....................... 0.13911% rainoffense................... 0.13025% hailoffense................... 0.11751% monowater..................... 0.10386% choice........................ 0.10153% monopsychic................... 0.08698% trickrain..................... 0.06509% monograss..................... 0.05190% monopoison.................... 0.04485% trickhail..................... 0.04084% sunstall...................... 0.03427% monoghost..................... 0.03152% monoground.................... 0.03141% tricksand..................... 0.02796% monoelectric.................. 0.02457% rainstall..................... 0.02340% monosteel..................... 0.02153% monorock...................... 0.01419% sandstall..................... 0.01293% sandoffense................... 0.00330% Stalliness (mean: -0.120) |# -1.0|######## |############################## 0.0|######################## |######### +1.0|###### |## +2.0| | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 1.25%