weatherless...................73.28625% balance.......................37.63181% offense.......................28.70230% voltturn......................19.06111% sand..........................13.56113% hyperoffense..................13.48660% semistall.....................11.15550% stall......................... 9.02378% hail.......................... 6.07029% rain.......................... 5.98894% sandstall..................... 2.30059% sun........................... 2.25553% hailoffense................... 1.71521% choice........................ 1.38750% trickroom..................... 1.24617% multiweather.................. 0.83427% monotype...................... 0.78222% sandoffense................... 0.40993% dragmag....................... 0.31945% rainoffense................... 0.26779% sunoffense.................... 0.23648% tricksun...................... 0.18548% monowater..................... 0.16256% monoice....................... 0.13951% monopsychic................... 0.12119% monobug....................... 0.08548% monofairy..................... 0.05992% hailstall..................... 0.04448% monosteel..................... 0.03933% gravity....................... 0.03590% monopoison.................... 0.03384% monoghost..................... 0.03278% monoelectric.................. 0.02681% monorock...................... 0.02342% monoflying.................... 0.02236% monodark...................... 0.02194% monofighting.................. 0.02085% allweather.................... 0.01683% rainstall..................... 0.01017% tailwind...................... 0.00943% mononormal.................... 0.00834% monograss..................... 0.00821% monodragon.................... 0.00625% tricksand..................... 0.00414% trickhail..................... 0.00389% sunstall...................... 0.00357% monofire...................... 0.00345% trickrain..................... 0.00318% monoground.................... 0.00134% Stalliness (mean: 0.216) -2.0|#### |##### -1.5|########## |############# -1.0|############# |############# -0.5|###################### |######################### 0.0|############################## |########################### +0.5|############################## |########################### +1.0|#################### |############## +1.5|########## |##### +2.0|### |######## +2.5|## |### +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.35%