weatherless...................74.51778% balance.......................36.31505% offense.......................23.58290% voltturn......................20.44957% sand..........................14.24372% hyperoffense..................14.05851% semistall.....................13.64109% stall.........................12.40245% hail.......................... 5.37686% rain.......................... 4.78794% sandstall..................... 3.31515% hailoffense................... 1.96504% choice........................ 1.31024% sun........................... 1.22316% trickroom..................... 0.79922% dragmag....................... 0.42812% sandoffense................... 0.38682% monotype...................... 0.35890% monopsychic................... 0.24469% sunoffense.................... 0.14649% multiweather.................. 0.14504% tricksun...................... 0.10530% hailstall..................... 0.10222% monoice....................... 0.05970% rainoffense................... 0.05347% gravity....................... 0.03886% monoflying.................... 0.03087% monobug....................... 0.01677% trickhail..................... 0.00516% monosteel..................... 0.00171% monoghost..................... 0.00138% monoelectric.................. 0.00112% tailwind...................... 0.00103% allweather.................... 0.00099% monopoison.................... 0.00083% monograss..................... 0.00067% monowater..................... 0.00066% monofairy..................... 0.00063% monofighting.................. 0.00052% monodark...................... 0.00031% monorock...................... 0.00013% monodragon.................... 0.00013% rainstall..................... 0.00011% trickrain..................... 0.00008% mononormal.................... 0.00004% sunstall...................... 0.00002% monofire...................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.350) -2.0|## |###### -1.5|######### |################# -1.0|############ |######### -0.5|################## |##################### 0.0|####################### |####################### +0.5|############################## |########################## +1.0|######################## |################## +1.5|############# |####### +2.0|#### |############ +2.5|### |### +3.0|#### |# more negative = more offensive, more positive = more stall one # = 0.35%