weatherless...................74.68749% balance.......................38.31082% voltturn......................21.74860% offense.......................19.46732% stall.........................18.45506% sand..........................16.47440% semistall.....................13.14749% hyperoffense..................10.61930% hail.......................... 5.45929% sandstall..................... 4.41586% rain.......................... 2.68910% hailoffense................... 1.88313% choice........................ 1.30164% sun........................... 0.76103% trickroom..................... 0.64834% dragmag....................... 0.50081% monotype...................... 0.34747% monopsychic................... 0.21080% hailstall..................... 0.18905% monoflying.................... 0.09674% sunoffense.................... 0.08359% multiweather.................. 0.07125% gravity....................... 0.05184% monoice....................... 0.03781% sandoffense................... 0.02763% rainoffense................... 0.00916% tricksun...................... 0.00897% monobug....................... 0.00163% trickhail..................... 0.00051% monoghost..................... 0.00018% monosteel..................... 0.00015% monofairy..................... 0.00010% monograss..................... 0.00010% monofighting.................. 0.00006% tailwind...................... 0.00003% monodark...................... 0.00003% monopoison.................... 0.00003% allweather.................... 0.00002% monowater..................... 0.00001% monoelectric.................. 0.00001% monodragon.................... 0.00001% trickrain..................... 0.00000% monorock...................... 0.00000% mononormal.................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.573) -2.0|# |### -1.5|##### |############# -1.0|####### |###### -0.5|############# |############### 0.0|################## |################# +0.5|######################### |################### +1.0|############################## |################ +1.5|####### |######### +2.0|### |################ +2.5|##### |#### +3.0|##### |# more negative = more offensive, more positive = more stall one # = 0.42%