weatherless...................78.22788% offense.......................44.08591% balance.......................40.33588% sun........................... 9.07867% hyperoffense.................. 9.07412% rain.......................... 8.11267% monotype...................... 4.78997% semistall..................... 4.22332% hail.......................... 2.83724% monowater..................... 2.35396% stall......................... 2.28077% sand.......................... 2.14349% rainoffense................... 0.56373% rainstall..................... 0.49235% trickroom..................... 0.43516% monoice....................... 0.40479% multiweather.................. 0.39996% sandstall..................... 0.37411% tailwind...................... 0.36870% monopsychic................... 0.31433% monofire...................... 0.27161% tricksun...................... 0.26124% monodark...................... 0.19921% monodragon.................... 0.18051% monograss..................... 0.16871% monoelectric.................. 0.16302% monoflying.................... 0.14864% sunoffense.................... 0.14399% monopoison.................... 0.13711% mononormal.................... 0.12756% monofairy..................... 0.12297% choice........................ 0.08694% monobug....................... 0.07566% voltturn...................... 0.07456% hailoffense................... 0.07289% hailstall..................... 0.06946% monosteel..................... 0.06792% monoghost..................... 0.05915% monoground.................... 0.04926% sandoffense................... 0.04767% trickhail..................... 0.04375% batonpass..................... 0.03296% monorock...................... 0.02342% sunstall...................... 0.02307% dragmag....................... 0.01885% monofighting.................. 0.01311% Stalliness (mean: -0.065) |# -1.5|####### |### -1.0|######## |############### -0.5|#################### |####################### 0.0|############################## |########################### +0.5|################## |###### +1.0|###### |### +1.5|# |## +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.58%