weatherless...................80.85190% offense.......................45.72416% balance.......................39.61576% sun...........................12.00547% hyperoffense..................11.11231% rain.......................... 4.82925% semistall..................... 2.35647% monotype...................... 2.00003% monowater..................... 1.36889% hail.......................... 1.28760% sand.......................... 1.22072% stall......................... 1.19130% trickroom..................... 0.33250% tricksun...................... 0.32630% rainoffense................... 0.32482% sandstall..................... 0.27075% sunoffense.................... 0.25795% multiweather.................. 0.19494% rainstall..................... 0.17241% monoflying.................... 0.14857% tailwind...................... 0.12134% monofire...................... 0.10054% monoice....................... 0.07382% monodark...................... 0.07236% monopsychic................... 0.07134% hailoffense................... 0.07022% monograss..................... 0.03794% monodragon.................... 0.03785% mononormal.................... 0.03228% monopoison.................... 0.02667% monoelectric.................. 0.01766% monofairy..................... 0.01573% choice........................ 0.01390% monoground.................... 0.01071% monobug....................... 0.00836% monosteel..................... 0.00708% monoghost..................... 0.00526% monorock...................... 0.00081% sunstall...................... 0.00040% sandoffense................... 0.00010% trickhail..................... 0.00000% hailstall..................... 0.00000% batonpass..................... 0.00000% voltturn...................... 0.00000% monofighting.................. 0.00000% dragmag....................... 0.00000% Stalliness (mean: -0.167) | -1.5|############ |# -1.0|##### |############ -0.5|################ |################## 0.0|############################## |######################### +0.5|############ |## +1.0|#### |# +1.5| | +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.71%