balance.......................58.76026% weatherless...................50.49858% voltturn......................40.90455% sun...........................31.85976% offense.......................24.55971% rain..........................24.06362% stall......................... 7.87377% multiweather.................. 6.92550% hyperoffense.................. 4.83503% semistall..................... 3.97123% sunoffense.................... 0.88631% rainoffense................... 0.46675% rainstall..................... 0.39738% hail.......................... 0.37161% trickroom..................... 0.24367% monotype...................... 0.17448% sand.......................... 0.15412% choice........................ 0.13241% hailoffense................... 0.10289% monopsychic................... 0.08854% sunstall...................... 0.06675% monofire...................... 0.05167% monograss..................... 0.01100% monopoison.................... 0.00809% sandstall..................... 0.00732% allweather.................... 0.00717% monowater..................... 0.00687% tailwind...................... 0.00475% monosteel..................... 0.00437% tricksun...................... 0.00323% monorock...................... 0.00136% monoelectric.................. 0.00102% monodragon.................... 0.00067% monoice....................... 0.00053% sandoffense................... 0.00036% trickrain..................... 0.00033% monodark...................... 0.00030% dragmag....................... 0.00011% monobug....................... 0.00010% monoflying.................... 0.00004% mononormal.................... 0.00002% monofighting.................. 0.00002% monofairy..................... 0.00000% monoground.................... 0.00000% monoghost..................... 0.00000% hailstall..................... 0.00000% gravity....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.389) -2.0|# |# -1.5|# |#### -1.0|#### |###### -0.5|######## |############## 0.0|####################### |############################## +0.5|############################ |############################## +1.0|########## |#### +1.5|# |## +2.0|# |### +2.5|## |## more negative = more offensive, more positive = more stall one # = 0.56%