weatherless...................80.43638% offense.......................45.81088% hyperoffense..................24.58399% balance.......................19.59362% rain..........................13.86687% semistall..................... 5.36333% stall......................... 4.64817% sun........................... 4.40659% batonpass..................... 4.07134% trickroom..................... 2.77027% voltturn...................... 2.56393% rainoffense................... 2.39736% monotype...................... 2.05296% sand.......................... 1.87627% choice........................ 1.84882% multiweather.................. 1.40753% hail.......................... 0.84031% trickrain..................... 0.78848% sunoffense.................... 0.52785% mononormal.................... 0.36822% monodragon.................... 0.27662% monoground.................... 0.18759% monopsychic................... 0.18596% monowater..................... 0.18294% monoice....................... 0.15219% monofighting.................. 0.15164% sandoffense................... 0.14858% monoghost..................... 0.14718% hailoffense................... 0.14540% monofire...................... 0.14424% monoelectric.................. 0.11283% monoflying.................... 0.09955% monograss..................... 0.09662% tailwind...................... 0.09198% monosteel..................... 0.08037% monofairy..................... 0.07658% monodark...................... 0.07583% monobug....................... 0.06442% monopoison.................... 0.05548% monorock...................... 0.04688% sunstall...................... 0.04370% tricksand..................... 0.03951% dragmag....................... 0.03465% sandstall..................... 0.03146% trickhail..................... 0.01521% rainstall..................... 0.00936% trapper....................... 0.00842% tricksun...................... 0.00620% gravity....................... 0.00100% allweather.................... 0.00041% hailstall..................... 0.00013% swagplay...................... 0.00001% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.296) -3.0| | -2.0|# |############ -1.0|############################## |########################### 0.0|################## |############ +1.0|####### |#### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.86%