weatherless...................83.70458% offense.......................39.42414% hyperoffense..................25.85157% balance.......................20.06122% rain..........................14.09395% semistall..................... 8.50693% stall......................... 6.15614% trickroom..................... 4.52514% batonpass..................... 2.95086% voltturn...................... 2.83255% rainoffense................... 2.44623% choice........................ 2.09572% trickrain..................... 1.49123% sun........................... 1.41755% sand.......................... 0.95327% monotype...................... 0.59925% multiweather.................. 0.38437% mononormal.................... 0.22911% hail.......................... 0.21515% sunoffense.................... 0.09991% monodragon.................... 0.09257% tailwind...................... 0.06210% sandoffense................... 0.05574% monoelectric.................. 0.05478% monopsychic................... 0.04959% monoice....................... 0.04613% monofighting.................. 0.04050% tricksand..................... 0.03494% monosteel..................... 0.03288% monodark...................... 0.02927% hailoffense................... 0.02754% monograss..................... 0.02528% monoghost..................... 0.02517% monofairy..................... 0.02515% monowater..................... 0.02465% monoground.................... 0.02131% monorock...................... 0.02028% rainstall..................... 0.01793% monoflying.................... 0.01694% monopoison.................... 0.01019% dragmag....................... 0.00925% monobug....................... 0.00639% monofire...................... 0.00594% trickhail..................... 0.00445% sandstall..................... 0.00372% sunstall...................... 0.00321% trapper....................... 0.00197% tricksun...................... 0.00102% gravity....................... 0.00051% allweather.................... 0.00000% swagplay...................... 0.00000% hailstall..................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.180) -3.0| | -2.0| |######### -1.0|############################## |################### 0.0|############# |########## +1.0|####### |###### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 1.00%