weatherless...................85.34104% offense.......................57.30295% balance.......................25.83530% hyperoffense..................12.38567% rain.......................... 7.30531% voltturn...................... 3.89940% sand.......................... 3.25068% hail.......................... 2.90047% semistall..................... 2.79713% stall......................... 1.67895% sun........................... 1.60680% monotype...................... 1.48781% mononormal.................... 0.78709% hailoffense................... 0.67887% trickroom..................... 0.60461% monoice....................... 0.39725% multiweather.................. 0.38748% rainoffense................... 0.13961% batonpass..................... 0.10544% sunoffense.................... 0.08744% monofire...................... 0.08615% monofighting.................. 0.07126% tailwind...................... 0.04250% tricksun...................... 0.03768% monobug....................... 0.03692% monosteel..................... 0.02216% sandoffense................... 0.02012% monodark...................... 0.01883% monoghost..................... 0.01447% monodragon.................... 0.01433% monoelectric.................. 0.01111% monoground.................... 0.01038% monofairy..................... 0.00839% monowater..................... 0.00780% monopsychic................... 0.00168% Stalliness (mean: -0.265) -1.5|#### |########## -1.0|############## |################## -0.5|####################### |############################## 0.0|################## |############### +0.5|####### |###### +1.0|##### |# +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.64%