weatherless...................88.07951% offense.......................58.91635% balance.......................21.22109% hyperoffense..................15.03328% rain.......................... 6.54411% voltturn...................... 3.28176% sand.......................... 2.64317% semistall..................... 2.59972% stall......................... 2.22956% hail.......................... 2.16763% trickroom..................... 1.17909% sun........................... 0.70614% monotype...................... 0.54151% mononormal.................... 0.46616% multiweather.................. 0.13911% rainoffense................... 0.12004% hailoffense................... 0.11428% monofire...................... 0.03014% monofighting.................. 0.02923% sunoffense.................... 0.01146% monosteel..................... 0.00513% batonpass..................... 0.00508% monodark...................... 0.00337% monobug....................... 0.00230% monoice....................... 0.00179% monoground.................... 0.00157% tailwind...................... 0.00085% monoelectric.................. 0.00077% monoghost..................... 0.00050% monofairy..................... 0.00027% monopsychic................... 0.00027% sandoffense................... 0.00000% tricksun...................... 0.00000% monowater..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.343) -1.5|######### |########## -1.0|############ |################### -0.5|############################# |############################## 0.0|################## |############ +0.5|##### |##### +1.0|#### |# +1.5| |# +2.0|## | more negative = more offensive, more positive = more stall one # = 0.63%