weatherless...................80.02768% offense.......................55.18259% balance.......................19.40981% rain..........................10.48304% hyperoffense.................. 9.66773% stall......................... 8.60896% semistall..................... 7.13091% sand.......................... 4.96789% voltturn...................... 4.89164% hail.......................... 2.30511% sun........................... 2.25715% trickroom..................... 0.69626% monotype...................... 0.22495% hailoffense................... 0.21992% mononormal.................... 0.20879% multiweather.................. 0.04085% rainoffense................... 0.01492% monofire...................... 0.00705% sunoffense.................... 0.00585% monofighting.................. 0.00498% batonpass..................... 0.00232% monodark...................... 0.00201% monosteel..................... 0.00192% monofairy..................... 0.00007% monoelectric.................. 0.00004% monoground.................... 0.00004% monopsychic................... 0.00004% monoice....................... 0.00001% tailwind...................... 0.00000% monobug....................... 0.00000% monoghost..................... 0.00000% sandoffense................... 0.00000% tricksun...................... 0.00000% monowater..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.087) -1.5|#### |######## -1.0|############## |############################ -0.5|############################## |######################### 0.0|################### |######### +0.5|###### |######## +1.0|############# |# +1.5| |## +2.0|########### | more negative = more offensive, more positive = more stall one # = 0.55%