weatherless...................87.86356% offense.......................44.59065% balance.......................36.31767% hyperoffense..................11.12419% hail.......................... 8.75085% stall......................... 4.60988% semistall..................... 3.35761% rain.......................... 1.63728% sand.......................... 1.59302% voltturn...................... 1.50482% hailoffense................... 1.04052% batonpass..................... 0.80122% rainoffense................... 0.56855% sun........................... 0.42550% multiweather.................. 0.26398% monotype...................... 0.20707% sunoffense.................... 0.14170% sandoffense................... 0.12591% trickroom..................... 0.08000% monorock...................... 0.05977% monoice....................... 0.03876% monodragon.................... 0.03822% dragmag....................... 0.03752% tricksun...................... 0.02676% monowater..................... 0.01805% monosteel..................... 0.01572% gravity....................... 0.01385% trickhail..................... 0.01336% monoghost..................... 0.01063% monoflying.................... 0.00987% sandstall..................... 0.00862% monopsychic................... 0.00363% trickrain..................... 0.00298% monofire...................... 0.00296% monofighting.................. 0.00272% monodark...................... 0.00232% monopoison.................... 0.00190% mononormal.................... 0.00171% tailwind...................... 0.00167% monobug....................... 0.00074% allweather.................... 0.00047% monograss..................... 0.00007% trapper....................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.089) -2.0| | -1.5|## |######### -1.0|############### |#################### -0.5|################## |################### 0.0|############################## |################### +0.5|########### |######## +1.0|### |### +1.5|## |## +2.0| |## +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.60%