weatherless...................91.32485% balance.......................43.29439% offense.......................36.70522% hyperoffense..................10.30925% semistall..................... 6.33739% hail.......................... 4.17284% stall......................... 3.35375% rain.......................... 2.49942% voltturn...................... 2.06088% rainoffense................... 1.67372% sand.......................... 1.56608% hailoffense................... 0.98195% sun........................... 0.46852% sandoffense................... 0.28740% sunoffense.................... 0.19820% monotype...................... 0.18318% batonpass..................... 0.18241% trickroom..................... 0.08356% monodragon.................... 0.07923% tricksun...................... 0.05947% monowater..................... 0.03510% multiweather.................. 0.03153% monoflying.................... 0.02937% monoice....................... 0.01740% trickhail..................... 0.00772% monorock...................... 0.00754% sandstall..................... 0.00741% monosteel..................... 0.00362% monoghost..................... 0.00323% monopsychic................... 0.00304% trickrain..................... 0.00227% mononormal.................... 0.00204% monofire...................... 0.00122% tailwind...................... 0.00094% monopoison.................... 0.00055% monodark...................... 0.00054% dragmag....................... 0.00039% monobug....................... 0.00028% allweather.................... 0.00006% monograss..................... 0.00003% gravity....................... 0.00002% monofighting.................. 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% sunstall...................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.047) -2.0| | -1.5|## |########## -1.0|########### |#################### -0.5|####################### |################ 0.0|######################## |############################## +0.5|######### |######################### +1.0|###### |######## +1.5|## |### +2.0| |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.51%