weatherless...................59.09047% offense.......................50.16721% balance.......................42.23706% rain..........................15.41142% sun...........................13.18323% hail.......................... 7.93793% trickroom..................... 6.65361% sand.......................... 5.75549% hyperoffense.................. 4.31837% tailwind...................... 3.78015% monotype...................... 3.33381% tricksun...................... 2.73701% semistall..................... 2.67569% voltturn...................... 1.55605% multiweather.................. 1.26446% stall......................... 0.60167% monoice....................... 0.52673% rainoffense................... 0.44439% monowater..................... 0.43719% sunoffense.................... 0.33772% choice........................ 0.33714% batonpass..................... 0.25110% monoelectric.................. 0.24838% hailoffense................... 0.24818% monodark...................... 0.24682% monobug....................... 0.22463% sandoffense................... 0.21567% monograss..................... 0.21451% tricksand..................... 0.21237% monopoison.................... 0.18842% monodragon.................... 0.17246% trickrain..................... 0.15923% monofire...................... 0.15825% mononormal.................... 0.15047% monopsychic................... 0.14988% trickhail..................... 0.14852% monoflying.................... 0.14852% monosteel..................... 0.12360% gravity....................... 0.12185% monoghost..................... 0.10589% monofairy..................... 0.08428% monofighting.................. 0.08175% monoground.................... 0.03913% sunstall...................... 0.03796% monorock...................... 0.03523% sandstall..................... 0.02998% hailstall..................... 0.02277% dragmag....................... 0.02161% rainstall..................... 0.01849% allweather.................... 0.00779% trapper....................... 0.00409% swagplay...................... 0.00039% Stalliness (mean: -0.056) -1.5|## |### -1.0|###### |############ -0.5|#################### |########################### 0.0|############################## |######################### +0.5|############### |######## +1.0|#### |## +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.64%