weatherless...................55.08287% offense.......................50.98481% balance.......................42.73809% rain..........................16.08857% sun...........................14.42977% hail.......................... 9.24823% trickroom..................... 8.35867% sand.......................... 6.37692% tailwind...................... 4.55930% tricksun...................... 3.87186% hyperoffense.................. 3.82167% monotype...................... 2.66529% semistall..................... 2.03775% voltturn...................... 1.52282% multiweather.................. 1.17614% monoice....................... 0.54433% rainoffense................... 0.45344% stall......................... 0.41768% monowater..................... 0.39150% choice........................ 0.31681% sunoffense.................... 0.31319% tricksand..................... 0.28357% hailoffense................... 0.27119% sandoffense................... 0.26817% monoelectric.................. 0.20928% monobug....................... 0.20836% trickrain..................... 0.18238% trickhail..................... 0.17657% monodark...................... 0.14684% monofire...................... 0.14017% gravity....................... 0.12956% monopsychic................... 0.12724% monoghost..................... 0.12568% monoflying.................... 0.12541% monosteel..................... 0.12346% monopoison.................... 0.11760% batonpass..................... 0.11684% monograss..................... 0.09892% monodragon.................... 0.08988% monofighting.................. 0.06008% monofairy..................... 0.05091% mononormal.................... 0.04751% monorock...................... 0.03469% sandstall..................... 0.03379% dragmag....................... 0.02829% monoground.................... 0.02421% sunstall...................... 0.02258% hailstall..................... 0.01625% rainstall..................... 0.01114% allweather.................... 0.00983% trapper....................... 0.00049% swagplay...................... 0.00002% Stalliness (mean: -0.063) -1.5|# |## -1.0|##### |########### -0.5|################### |############################ 0.0|############################## |######################### +0.5|############## |####### +1.0|#### |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.67%