weatherless...................52.86910% offense.......................50.56123% balance.......................45.54011% rain..........................13.96465% hail..........................13.08355% sun...........................11.23353% trickroom..................... 9.80324% sand.......................... 9.20681% tailwind...................... 6.79837% tricksun...................... 5.45762% hyperoffense.................. 2.77008% monotype...................... 1.15636% semistall..................... 1.03277% voltturn...................... 0.95401% tricksand..................... 0.83177% rainoffense................... 0.71242% monowater..................... 0.71106% multiweather.................. 0.33911% sunoffense.................... 0.26760% monoice....................... 0.18559% trickhail..................... 0.13604% trickrain..................... 0.10872% stall......................... 0.09581% hailoffense................... 0.07312% monofire...................... 0.06004% sandoffense................... 0.05382% monoelectric.................. 0.05107% gravity....................... 0.04789% choice........................ 0.04017% monodragon.................... 0.03444% sandstall..................... 0.02304% monoflying.................... 0.02155% monobug....................... 0.01982% monofighting.................. 0.01115% monodark...................... 0.01021% monopsychic................... 0.00974% monosteel..................... 0.00918% monograss..................... 0.00744% mononormal.................... 0.00734% monoghost..................... 0.00696% monorock...................... 0.00575% allweather.................... 0.00575% monofairy..................... 0.00367% batonpass..................... 0.00307% dragmag....................... 0.00268% hailstall..................... 0.00207% sunstall...................... 0.00179% monopoison.................... 0.00075% monoground.................... 0.00061% rainstall..................... 0.00050% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.057) -1.5|# |# -1.0|### |####### -0.5|############### |############################## 0.0|############################ |########################## +0.5|########### |###### +1.0|# | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.76%