weatherless...................51.84726% offense.......................49.71016% balance.......................48.70309% hail..........................21.99506% rain..........................13.10140% trickroom..................... 8.33962% sun........................... 7.90786% sand.......................... 5.19072% tricksun...................... 4.35183% tailwind...................... 3.92243% semistall..................... 1.34341% tricksand..................... 0.50288% voltturn...................... 0.39754% hyperoffense.................. 0.22363% monotype...................... 0.19003% monowater..................... 0.12394% trickrain..................... 0.11900% sunoffense.................... 0.06310% trickhail..................... 0.05941% multiweather.................. 0.04016% monofire...................... 0.03494% gravity....................... 0.02880% stall......................... 0.01972% sandoffense................... 0.01828% rainoffense................... 0.01198% monoice....................... 0.01175% sandstall..................... 0.00934% monoelectric.................. 0.00877% choice........................ 0.00467% monograss..................... 0.00263% monoflying.................... 0.00230% hailoffense................... 0.00196% monosteel..................... 0.00134% monobug....................... 0.00134% monodark...................... 0.00115% allweather.................... 0.00068% monorock...................... 0.00066% dragmag....................... 0.00061% hailstall..................... 0.00059% monofairy..................... 0.00042% mononormal.................... 0.00032% sunstall...................... 0.00025% batonpass..................... 0.00020% monoghost..................... 0.00015% monodragon.................... 0.00014% monopsychic................... 0.00005% monoground.................... 0.00005% monopoison.................... 0.00004% monofighting.................. 0.00004% rainstall..................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.025) -1.5| | -1.0|# |############## -0.5|######### |############################## 0.0|############################ |######################## +0.5|#################### |#### +1.0|# | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.76%