weatherless...................73.59624% offense.......................50.19217% balance.......................37.65682% rain..........................10.11560% hyperoffense.................. 7.46938% sun........................... 6.80964% trickroom..................... 6.35316% sand.......................... 5.88066% hail.......................... 4.18940% semistall..................... 3.86228% tailwind...................... 2.64387% voltturn...................... 1.96946% monotype...................... 1.68992% sunoffense.................... 1.11810% stall......................... 0.81935% choice........................ 0.71295% monoelectric.................. 0.47800% monoice....................... 0.44360% hailoffense................... 0.37104% trickrain..................... 0.35709% multiweather.................. 0.34450% trickhail..................... 0.34223% gravity....................... 0.28117% rainoffense................... 0.25939% monoghost..................... 0.16581% batonpass..................... 0.15344% monobug....................... 0.15316% sandstall..................... 0.15313% monowater..................... 0.11269% tricksun...................... 0.08713% allweather.................... 0.06961% monodragon.................... 0.06767% monodark...................... 0.06469% tricksand..................... 0.05495% hailstall..................... 0.04818% monoflying.................... 0.04236% monopsychic................... 0.03951% monorock...................... 0.03215% trapper....................... 0.02922% rainstall..................... 0.02810% mononormal.................... 0.02334% monoground.................... 0.02024% sunstall...................... 0.01763% monopoison.................... 0.01606% monofire...................... 0.01220% monofairy..................... 0.00810% monograss..................... 0.00762% monofighting.................. 0.00568% sandoffense................... 0.00116% monosteel..................... 0.00087% Stalliness (mean: -0.103) -1.5|### |###### -1.0|######## |################## -0.5|######################### |############################ 0.0|############################## |######################## +0.5|################## |######## +1.0|###### |## +1.5|# |# +2.0|# more negative = more offensive, more positive = more stall one # = 0.56%