weatherless...................70.84607% offense.......................54.51044% balance.......................36.04756% sand..........................16.60933% trickroom..................... 9.56900% rain.......................... 6.55426% semistall..................... 5.97245% sun........................... 3.62790% voltturn...................... 2.84855% hail.......................... 2.58921% tailwind...................... 2.50634% hyperoffense.................. 1.91434% stall......................... 1.55522% choice........................ 0.64685% trickrain..................... 0.32645% sunoffense.................... 0.27765% hailoffense................... 0.26264% multiweather.................. 0.21081% monotype...................... 0.20581% monoice....................... 0.09939% gravity....................... 0.06650% monowater..................... 0.05934% sandstall..................... 0.04389% hailstall..................... 0.03160% rainoffense................... 0.03152% trickhail..................... 0.01735% monobug....................... 0.01255% monodragon.................... 0.01099% monoghost..................... 0.00810% monoelectric.................. 0.00508% monorock...................... 0.00503% monopsychic................... 0.00489% tricksun...................... 0.00413% rainstall..................... 0.00354% batonpass..................... 0.00099% trapper....................... 0.00088% sunstall...................... 0.00035% monofire...................... 0.00028% tricksand..................... 0.00012% monoground.................... 0.00006% monodark...................... 0.00005% monograss..................... 0.00004% allweather.................... 0.00003% monopoison.................... 0.00001% mononormal.................... 0.00000% monofighting.................. 0.00000% monoflying.................... 0.00000% monofairy..................... 0.00000% monosteel..................... 0.00000% sandoffense................... 0.00000% Stalliness (mean: 0.008) -1.5| |# -1.0|# |##### -0.5|######## |############################## 0.0|############### |########### +0.5|######## |## +1.0|##### |# +1.5| | +2.0|# more negative = more offensive, more positive = more stall one # = 1.13%