weatherless...................81.52319% offense.......................48.94816% balance.......................33.81747% hyperoffense..................11.44629% voltturn...................... 9.26675% rain.......................... 7.49325% sun........................... 6.69924% trickroom..................... 5.18352% semistall..................... 3.97708% hail.......................... 3.23595% stall......................... 1.81100% sand.......................... 1.07437% hailoffense................... 0.77593% monotype...................... 0.68004% rainoffense................... 0.56938% choice........................ 0.48329% sunoffense.................... 0.35351% trickrain..................... 0.29711% monoice....................... 0.21193% tricksun...................... 0.17369% monobug....................... 0.10024% monoghost..................... 0.09631% dragmag....................... 0.06539% sandoffense................... 0.06439% gravity....................... 0.06378% monofairy..................... 0.06018% rainstall..................... 0.05156% tailwind...................... 0.04907% monopsychic................... 0.04372% monodragon.................... 0.04017% monowater..................... 0.03705% monosteel..................... 0.03613% sandstall..................... 0.03027% multiweather.................. 0.02406% monoflying.................... 0.01767% monopoison.................... 0.01194% monofire...................... 0.01025% tricksand..................... 0.00949% monoelectric.................. 0.00731% mononormal.................... 0.00339% monorock...................... 0.00247% trickhail..................... 0.00187% monodark...................... 0.00114% allweather.................... 0.00064% monofighting.................. 0.00015% sunstall...................... 0.00000% Stalliness (mean: -0.140) |# -1.5|###### |######### -1.0|############## |################## -0.5|########################### |############################# 0.0|############################## |##################### +0.5|################# |########### +1.0|####### |### +1.5|## |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%